
Think more choice, more depth and fewer long-term limits. In fact, it seems designed to provide a bigger, more complex, more grown-up alternative to WoW. Its geneology – developer Sigil was co-founded by Brad McQuaid and Jeff Butler, both instrumental in the development of EverQuest – might give you the idea that Vanguard isn’t exactly targeting the first-timer. While some games are doing the former, using big-name licenses to pull in mainstream punters (Lord of the Rings: Shadows of Angmar and Age of Conan come immediately to mind), Vanguard seems to be positioning itself slightly differently. All the players in the market – new and old – know that they need to either compete with Blizzard’s monster or attract a different audience. WoW is very much the elephant in the room where these games are concerned. Well, now we’re ready for a third age a range of games that, essentially, take the post-WoW MMORPG as a starting point and run from there. City of Heroes, World of Warcraft, Eve and Guild Wars started to knock out the elements of the genre that put off the majority of gamers, and perfectly suited those who had just taken up broadband and were looking for something to do with it. Let’s say the first began with Ultima Online, EverQuest, Asheron’s Call and Dark Age of Camelot – games that had a deep appeal for a particular audience, but could never quite manage to attract a mainstream following. Continued abuse of our services will cause your IP address to be blocked indefinitely.Welcome, if you will, to the third-age of MMORPGs.

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